Hi everybody!
Attached another Vimeo link with a new update of the skeleton I'm building:
https://vimeo.com/69279324
Password: Houdini
What changed?
1. I added a global asset called Mech Warrior which will be placed on object level. Inside the Mech Warrior asset are the building stones for our warrior. On object level the user now is able to orient and transform the global position of all the pieces at the same time.
2. When the user adds another bodypart the node of the new part gets an random color. If the user now adds new linear or miscellaneous parts to the bodypart the node of these assets are getting the same color as the bodypart which controls them. I hope this helps the user organize his/her scene better.
3. During our last meeting we talked about the speed of which the linear and miscellaneous parts were moving, I solved the problem so the user is now able to animate with all the linear and miscellaneous assets in place.
4. Also the user is now able to rotate the different bodyparts independently.
If you guys have any ideas or comments please let me know!
Cheers!
Jelmer
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ReplyDeleteWhat can I say here...I am always impressed with your skills, thought process and work ethic .
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