Hello! I worked on the greeble asset today. The idea of converting the greeble into vdb and back to polygons doesnt seem to work very well for complex shapes, it needs a very high resolution voulme for correct representation and so it gets slow to update. The greeble is quite heavy but if we cache it out after the animation I think it should be fine. This is still a work in progress. Would love to get some feedback and improve it.
Right now I have two ways of greebling. One is where you scatter points on the volume representation of your geometry and copy shapes on it. I have given seperate controls for every shape so the user can pick and choose whatever shapes he/she wants. The second way is using edge extrusions. This technique requires a good resolution to create interesting patterns.
https://vimeo.com/69448321
Password : houdini
Thanks,
Pari
UPDATES:
Added a new type of greeble which adds much more detail to a simple geometry. It works on a per primitive basis.
Please let me know if you think this approach is good so I can go ahead and build a library of shapes for it.
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