Hi guys,
Today I've been trying to make the parameters more user friendly. Pari told me it would be great if we could pin our current tab with the result that the user doesn't get lost in the nodes within the Mech Warrior Asset (especially when a user tries to animate). The result is a floating window which is created when the Mech Warrior is created and stays pinned (screenshot):
Also I've been trying to fix the rotation issues (I want the rotation handles of a bodypart which is changed by a bodypart below adapt to the new rotation values given by the bodypart below it), unfortunately that doesn't work yet. If you guys have any ideas how to fix this issue, please let me know!
I would like you guys to test out the skeleton and report me when it brakes so I can fix that.
Thanks and cheers!
Jelmer
So you managed to pin the pane! yay :)
ReplyDeletegive me the code :)