Thursday, July 18, 2013

GREEBLE UPDATES NEW



Added paint controls to the poly based greeble : Artists can paint fans,extrusions and tiles

https://vimeo.com/71385102



Added a new type of greeble which adds much more detail to a simple geometry. It works on a per primitive basis.

Please let me know if you think this approach is good so I can go ahead and build a library of shapes for it.














Wednesday, July 10, 2013

LIMB WIRES


Hey all. Made a new limb asset today. I want to add more detail to the wires, right now they just have random extrusions. Any ideas welcome.

Filename : LIMB_WIRES_V01

Video:

https://vimeo.com/70080415

Password: houdini




And I came across this awesome post with loads of transformers concept art. Thought it would be cool to share

http://www.hongkiat.com/blog/transformers-the-movie-artworks/

Tuesday, July 9, 2013

Misc_RandomInternals_V01

I created this asset to generate random internal parts.

https://vimeo.com/70007176
Password: Houdini



For the internals of the different body parts this asset can be used to create random geometries. The asset takes shape of the bouding box and it can be scaled down within the bounding box to make it fit into other assets. Right now there are 8 different small parts that are randomly placed, more parts can be added to it to create more variations.




I used this asset to create the internals of the Skeleton Limb asset I created previously.








Cheers!
Pramod

Pelvis Type1 V01

This is a pelvis I modelled. For the part where the legs will be connected I gave a option of 2 or 4 legs. Right now for the connectors I have discs as place holders.







 It works well with various shapes of the bounding box.

 

Cheers!
Pramod

Monday, July 8, 2013

New limbs/joints





Some of the new stuff Ive been working on. A Drill Asset with a claw(WIP), a ball joint/weapon , and a basic torso system.










- Pari


Updates:

Added more detail to the drill asset. Also added animation controls for the drill and the claw.


https://vimeo.com/70007449

Wednesday, July 3, 2013

Gatling Gun Limb [Updated]:

Hi All,

Here is a update on the gatling gun limb.

https://vimeo.com/69662680
Password: Houdini

Everything works well with the change in bounding box shape. But the rotation of the parts work only when the X and Y length of the bounding box widths are equal. 





Cheers!
Pramod

Monday, July 1, 2013

Gatling Gun Limb:

Gatling Gun Limb: 

Started work on another limb asset today. Here are some screen shots of it.



Variation in Bounding Box Size:










Will upload screen capture video once completed.


Cheers!
Pramod

Head V001

Hi guys!

Today I created an procedural head for our Mech Warrior. Currently I'm adding more parameters to change the shape of the head, this is what I have so far:








In the last picture I made some changes to the shape, everything is still based on the bounding box so it will give the user many options to make the head he/she wants.

If you guys have any additional ideas or if you have comments, please let me know!

Cheers!

Jelmer